Post by Alaistair on May 26, 2017 20:42:54 GMT
Name:
Dorgia
Species:
Demon
Gender:
Male
Age:
800
Appearance:
Basis of description
Dorgia is a fairly human-like individual in his form save for his skin and even his clothing. Brown eyes observed many things in his lifetime, including the birth of the Cherry Valley Loft and the countless events that transpired in the famed building, turned full on business property under Alaistair's ownership. He is hunched over most of the time, standing at about 5'1" like this. However, this is only to put on the facade that he's a simple, frail, and gentle old man. His actual height is actually 5'8", and he is actually very lean and toned. He, like Eres and Arthus, has learned to hide his power level quite well, failing to be seen for what he is. The clothes he wears are manifested and made so that they can meld into any solid surface like a shadow, often times looking like if he turns the wrong way, he'll become naked with the outfit disintegrating off him!
His skin is weathered, a granite brown color that appears to be cracked all over, giving this facade of frailty an accurate manner. In truth, this was just how he was born, as he is a demon of the Earth elements!
Demonic Will (x3)
Demon King (x10)
History: This Demon, along with the demons Arthus and Eres, has lived on earth for a few centuries in a fairly peaceful manner. Born in the Demon Realm and moved to the Earth after his first century of life, he was once revered in the Fortune Teller's Desert as an Earth Elemental, choosing to hide his appearance from the mortals. He would often help some of these folk a the cost of them giving him something, usually food to appease his hunger before carrying these lost people to safety. Though, there were times when individuals angered him and he would end up ditching them into a nearby cliff, quicksand, or some form of danger, which made the previous title of Elemental to Djinn, or Demon.
One such time led him to encountering, after living in the desert for a couple more centuries; Eres and Arthus, the demon twins. They ended up fighting after they all got into an argument on a matter about how people could work for them! Dorgia stated that it required a stern control of emotions, demanding tribute for sanctuary in the form of food of any kind either before or after assisting them (which led to the times that Dorgia would be angered, of course), which resulted in Eres trying to explain that food of any kind would lead him to having a bad appetite (Dorgia did in fact have this) and told him they were to be treated like trash unless they complimented them, and Arthus pitched that they had to be lude into a sense of security before midway through whatever scheme was being had, hitting them with debts that'd result in them doing as they pleased!
The three ended up brawling with each other in the desert, and ended up at a standstill. Eventually, proposed by Arthus, they'd decide to pool their efforts together to make a place that would allow them all to work in a manner that served all of their own desires. Running a hotel, to trap souls in an ongoing set of debts (monetary-wise, as well as living-wise) so that they could develop a personal Loft. This led to them conceiving the place called the Cherry Valley Loft, a hotel made by the Capsule Corporation that the three meshed with their demonic magicks, as well as artifacts Arthus and his sister Eres collected over their own personal times. It was situated in the Western Capital and business would have its ups and downs over the next 5 centuries to about a couple years ago, when Alaistair showed up and muscled the 3 out of control of the business through mention of his reputation and willpower.
Dorgia personally didn't care about Alaistair becoming in charge, as he let them continue working and living in the Loft, to actually appreciating Alaistair's control of the place! Now that he'd been paid some long due cash, he's aiming to assist Alaistair in whatever way he can.
Techniques:
Offensive
Earth Bomb (N1, Blast)- A type of Blast technique Dorgia developed. He condenses the elements in a space in front of him using his energy, which seethes from the bomb he makes from these Earthly elements. Uses 1 KP and charges 33% per turn.
Earth Mortar (UP2, Blast)- An upgraded version of the Earth Bomb. More volatile elements are used to form this attack, which requires more finesse and energy to handle for incredible results! Uses 2 KP and charges 66% per turn.
Earth battery (MP3, Blast)- The strongest version of the Earth Bomb. It appears to use elements that may be considered radioactive, though it doesn't actually leave radioactivity due to Dorgia's usage of his energy. Uses 3 KP and charges 100% per turn.
Earthen Unity (V2, Merging)- This is an attack that seems to be like the Earthen bomb, but unlike its original predecessor, it shows te ability to unify and strike with another's attack directed at the same target! Charges at 33% per turn and uses 2 KP. Adds the pl of this attack to the attack of the supported technique.
Greater Earthen Unity (UV3, Merging)- A stronger unity, forged with Arthus and Eres, has resulted in Dorgia's power becoming much more meldable with the combination of other powers directed at a singular source! Charges at 66% per turn and uses 3 KP. Adds the pl of this attack to the attack of the supported technique.
Bloodying Earthen Bomb (V2, Bleeding/Damage over Time)- A variation of the Earth Bomb that involves using dense and hard material made sharp with the energy of Dorgia, instead of focusing on potency. Charges at 33% per turn and uses 2 KP. Damage is dealt over 3 turns.
Support
Afterimage [SU1]
Through a sudden burst of speed you leave behind a static image of yourself to distract your opponent, this technique allows you to completely dodge techniques beneath 100% of your PL. This technique uses 1 KP in KP Battles and cannot be charged.
Afterimage [SU2]
Through a sudden burst of speed you leave behind a image of yourself to distract your opponent this image can preform a basic set of chosen movements when created to make the distraction more believable, this technique allows you to completely dodge techniques beneath 200% of your PL . This technique uses 2 KP in KP Battles and cannot be charged.
Afterimage [SU3]
Through a sudden burst of speed you leave behind a controlled image of yourself to distract your opponent, you have complete control over it and the image is capable of preforming any feats you yourself are capable of, it cannot however actually harm an opponent, this technique allows you to completely dodge techniques beneath 300% of your PL. This technique uses 3 KP in KP Battles and cannot be charged.
Utility
Magic Materialization (UT)
Bukujutsu [UT]
Atmos [UT]
Prerequisite: 'Super Saiyan' Tier transformation
Utilizing your incredible power you provide yourself with enough oxygen to survive two days in the depths of space or any other oxygen deprived location, external stress such as combat can decrease this time significantly. This technique is passive and uses 0 KP in a KP Battle. (This transformation requires the SSJ-tier transformation to obtain)
Surface melding [UT]: This is Dorgia's unique ability, which lets him meld into a hard surface to hid, like a shadow without an object, or an inkblot on a wall. Costs 0 KP to use in battle.
Power Weighted [UT]
By some means, usually via a significant increase in muscle mass, you increase your offensive power at the cost of your defenses, this results in an increase of your offensive pl by +x1 and a decrease of your defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Power Weighted costs 0 KP in a KP Battle
Energy Sensing [UT]
Via some method you are capable of feeling the natural energy of living beings, you have an understanding of the power level of other non-android warriors and can feel the power of the attacks they are using compared to your own. This technique is Passive not requiring activation and uses 0 KP in a KP Battle, Energy Sensing does not work on Androids.
Energy Suppression [UT1]
You are capable of suppressing your power in order to better hide yourself from the gaze of those with Energy Sensing or those utilizing a Scouter, so long as you are not making use of powerful techniques(anything that would consume KP in a KP Battle) you can remain undetected by friends and foes alike! This technique uses 0 KP in a KP Battle
Energy Setting [UT2]
You are capable of setting your power to a lower level to not only hide yourself, but also effectively fight while at this level, meaning you can make use of powerful techniques (anything that would consume KP in a KP Battle). This is great for people who want to train weaker fighters.
Telepathy [UT1]
The basic form of Telepathy allows the user to communicate with those they are familiar with across the planet they are currently on via mental transmission, this can be blocked out by those who do not want to hear the user if the effort to block them out is put forth. This technique uses 0 KP in a KP Battle
Telepathy [UT2]
The limits on the range of your telepathy are significantly lessened allowing you to communicate with anyone you are familiar with on the same plane of existence as yourself (Living World, Otherworld, Demon Realm(?)) This technique uses 0 KP in a KP Battle
Transformations:
Demonic Will (x3)
Demon King (x10)
(Note: This profile was made when Alaistair had 236,323 PL, resulting in Dorgia having 19 tech slots to work with!)
Dorgia
Species:
Demon
Gender:
Male
Age:
800
Appearance:
Basis of description
Dorgia is a fairly human-like individual in his form save for his skin and even his clothing. Brown eyes observed many things in his lifetime, including the birth of the Cherry Valley Loft and the countless events that transpired in the famed building, turned full on business property under Alaistair's ownership. He is hunched over most of the time, standing at about 5'1" like this. However, this is only to put on the facade that he's a simple, frail, and gentle old man. His actual height is actually 5'8", and he is actually very lean and toned. He, like Eres and Arthus, has learned to hide his power level quite well, failing to be seen for what he is. The clothes he wears are manifested and made so that they can meld into any solid surface like a shadow, often times looking like if he turns the wrong way, he'll become naked with the outfit disintegrating off him!
His skin is weathered, a granite brown color that appears to be cracked all over, giving this facade of frailty an accurate manner. In truth, this was just how he was born, as he is a demon of the Earth elements!
Demonic Will (x3)
Demon King (x10)
History: This Demon, along with the demons Arthus and Eres, has lived on earth for a few centuries in a fairly peaceful manner. Born in the Demon Realm and moved to the Earth after his first century of life, he was once revered in the Fortune Teller's Desert as an Earth Elemental, choosing to hide his appearance from the mortals. He would often help some of these folk a the cost of them giving him something, usually food to appease his hunger before carrying these lost people to safety. Though, there were times when individuals angered him and he would end up ditching them into a nearby cliff, quicksand, or some form of danger, which made the previous title of Elemental to Djinn, or Demon.
One such time led him to encountering, after living in the desert for a couple more centuries; Eres and Arthus, the demon twins. They ended up fighting after they all got into an argument on a matter about how people could work for them! Dorgia stated that it required a stern control of emotions, demanding tribute for sanctuary in the form of food of any kind either before or after assisting them (which led to the times that Dorgia would be angered, of course), which resulted in Eres trying to explain that food of any kind would lead him to having a bad appetite (Dorgia did in fact have this) and told him they were to be treated like trash unless they complimented them, and Arthus pitched that they had to be lude into a sense of security before midway through whatever scheme was being had, hitting them with debts that'd result in them doing as they pleased!
The three ended up brawling with each other in the desert, and ended up at a standstill. Eventually, proposed by Arthus, they'd decide to pool their efforts together to make a place that would allow them all to work in a manner that served all of their own desires. Running a hotel, to trap souls in an ongoing set of debts (monetary-wise, as well as living-wise) so that they could develop a personal Loft. This led to them conceiving the place called the Cherry Valley Loft, a hotel made by the Capsule Corporation that the three meshed with their demonic magicks, as well as artifacts Arthus and his sister Eres collected over their own personal times. It was situated in the Western Capital and business would have its ups and downs over the next 5 centuries to about a couple years ago, when Alaistair showed up and muscled the 3 out of control of the business through mention of his reputation and willpower.
Dorgia personally didn't care about Alaistair becoming in charge, as he let them continue working and living in the Loft, to actually appreciating Alaistair's control of the place! Now that he'd been paid some long due cash, he's aiming to assist Alaistair in whatever way he can.
Techniques:
Offensive
Earth Bomb (N1, Blast)- A type of Blast technique Dorgia developed. He condenses the elements in a space in front of him using his energy, which seethes from the bomb he makes from these Earthly elements. Uses 1 KP and charges 33% per turn.
Earth Mortar (UP2, Blast)- An upgraded version of the Earth Bomb. More volatile elements are used to form this attack, which requires more finesse and energy to handle for incredible results! Uses 2 KP and charges 66% per turn.
Earth battery (MP3, Blast)- The strongest version of the Earth Bomb. It appears to use elements that may be considered radioactive, though it doesn't actually leave radioactivity due to Dorgia's usage of his energy. Uses 3 KP and charges 100% per turn.
Earthen Unity (V2, Merging)- This is an attack that seems to be like the Earthen bomb, but unlike its original predecessor, it shows te ability to unify and strike with another's attack directed at the same target! Charges at 33% per turn and uses 2 KP. Adds the pl of this attack to the attack of the supported technique.
Greater Earthen Unity (UV3, Merging)- A stronger unity, forged with Arthus and Eres, has resulted in Dorgia's power becoming much more meldable with the combination of other powers directed at a singular source! Charges at 66% per turn and uses 3 KP. Adds the pl of this attack to the attack of the supported technique.
Bloodying Earthen Bomb (V2, Bleeding/Damage over Time)- A variation of the Earth Bomb that involves using dense and hard material made sharp with the energy of Dorgia, instead of focusing on potency. Charges at 33% per turn and uses 2 KP. Damage is dealt over 3 turns.
Support
Afterimage [SU1]
Through a sudden burst of speed you leave behind a static image of yourself to distract your opponent, this technique allows you to completely dodge techniques beneath 100% of your PL. This technique uses 1 KP in KP Battles and cannot be charged.
Afterimage [SU2]
Through a sudden burst of speed you leave behind a image of yourself to distract your opponent this image can preform a basic set of chosen movements when created to make the distraction more believable, this technique allows you to completely dodge techniques beneath 200% of your PL . This technique uses 2 KP in KP Battles and cannot be charged.
Afterimage [SU3]
Through a sudden burst of speed you leave behind a controlled image of yourself to distract your opponent, you have complete control over it and the image is capable of preforming any feats you yourself are capable of, it cannot however actually harm an opponent, this technique allows you to completely dodge techniques beneath 300% of your PL. This technique uses 3 KP in KP Battles and cannot be charged.
Utility
Magic Materialization (UT)
Bukujutsu [UT]
Atmos [UT]
Prerequisite: 'Super Saiyan' Tier transformation
Utilizing your incredible power you provide yourself with enough oxygen to survive two days in the depths of space or any other oxygen deprived location, external stress such as combat can decrease this time significantly. This technique is passive and uses 0 KP in a KP Battle. (This transformation requires the SSJ-tier transformation to obtain)
Surface melding [UT]: This is Dorgia's unique ability, which lets him meld into a hard surface to hid, like a shadow without an object, or an inkblot on a wall. Costs 0 KP to use in battle.
Power Weighted [UT]
By some means, usually via a significant increase in muscle mass, you increase your offensive power at the cost of your defenses, this results in an increase of your offensive pl by +x1 and a decrease of your defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Power Weighted costs 0 KP in a KP Battle
Energy Sensing [UT]
Via some method you are capable of feeling the natural energy of living beings, you have an understanding of the power level of other non-android warriors and can feel the power of the attacks they are using compared to your own. This technique is Passive not requiring activation and uses 0 KP in a KP Battle, Energy Sensing does not work on Androids.
Energy Suppression [UT1]
You are capable of suppressing your power in order to better hide yourself from the gaze of those with Energy Sensing or those utilizing a Scouter, so long as you are not making use of powerful techniques(anything that would consume KP in a KP Battle) you can remain undetected by friends and foes alike! This technique uses 0 KP in a KP Battle
Energy Setting [UT2]
You are capable of setting your power to a lower level to not only hide yourself, but also effectively fight while at this level, meaning you can make use of powerful techniques (anything that would consume KP in a KP Battle). This is great for people who want to train weaker fighters.
Telepathy [UT1]
The basic form of Telepathy allows the user to communicate with those they are familiar with across the planet they are currently on via mental transmission, this can be blocked out by those who do not want to hear the user if the effort to block them out is put forth. This technique uses 0 KP in a KP Battle
Telepathy [UT2]
The limits on the range of your telepathy are significantly lessened allowing you to communicate with anyone you are familiar with on the same plane of existence as yourself (Living World, Otherworld, Demon Realm(?)) This technique uses 0 KP in a KP Battle
Transformations:
Demonic Will (x3)
Demon King (x10)
(Note: This profile was made when Alaistair had 236,323 PL, resulting in Dorgia having 19 tech slots to work with!)