Post by Gira on Mar 15, 2017 13:32:51 GMT
Name: Gira Norms
Alias: The Watcher of West City, The Watcher
Species: Half-Saiyan, Half-Human
Gender: Female
Age: 17
Birthday: October 17th
Appearance
Gira stands at a shrimpy 5'3" and weighs 107 pounds. Her eyes are a soft black and her hair is black as well, a trademark of her father's race. She has a slim frame, but upon closer inspection, she has very lean, defined muscle thanks to her Saiyan blood and her rigorous training consisting of push-ups, sit-ups, and plenty of juice. (among other things) She normally wears her hair layered when in a formal situation, or simply loose when the setting is more casual. She always carries around a hair tie to tie her hair back in a combat situation. She doesn't wear much make-up, lipstick and eye shadow being as far as she ever goes.
As far as her wardrobe goes, she tends to wear clothing with her favorite bands and jeans at home or when out with friends. Of course, when at school she wears her school uniform; a black blazer and skirt with the school's emblem on the right sleeve; a white dove. Her superhero costume has received an upgrade in recent times. Now, it is a silver cape and robe with a belt. Under is a light, silver gi. She wears white gloves and boots as well as a hood. On her face, she wears a variety of masks.
Personality
Gira comes off as a cheerful, charismatic teenage girl, but that is simply a front to hide her confusion about who exactly she is and where she comes from, and her longing to learn more about "her people" and to meet her father and earn his approval. Gira is always quick to make a joke and try to brighten up a hopeless situation and tries to provide a listening ear when someone needs one. Always the optimist, Gira is certainly the "it isn't over until i'm dead" type and she won't accept anything less from her comrades. Perhaps this attitude is influenced by pride as well as optimism.
History
Gira was born on planet Earth to a human mother, who was an astronaut and alien culture expert by the name of Kara. Her father was a Saiyan her mother met on one of her space expeditions. From a very early age, Gira always knew she was different. It was rather apparent, her having a tail and all and the other girls and boys she met not having one. She wasn't really educated to her otherwordly heritage, though Kara knew the entire time. She only wanted her daughter to live as much of a normal life as possible. She encouraged Gira to hide her tail, to scale back her strength and speed, which even untrained was far more impressive than girls her age. Finally, she tried her hardest not to mention anything about Gira's father and her Saiyan heritage. But as is the case with curious little children, they ask questions about everything around them.
Gira asked about her tail, of course once it crossed her mind that she had a tail and no one else she saw out in West City did. Her mother responded by telling her that her father wasn't human, and that he had a tail too, but that was all she would say. The questions stopped until Gira's teenage years, when her copious amounts of athletic work seemed to be paying off much more than others of her class. On the track team, she could run a mile in a little over three minutes, and that was when she was holding back to avoid looking like anything more than an amazing athlete. In boxing, she beat the other boys of her team with no effort and even led them to a championship. Outside her athletic hobbies, Gira really grew to love writing, even joining her High School's writing club. She tried to keep her mind busy, but her head swam with questions about who she was, who her father was, and where she comes from. She asked her mother one day to lay it all out for her.
They argued over whether or not the time was right, but in the end, Kara was convinced, and so told Gira everything she knew about her father and the Saiyan race. The revelation of her birth shocked her, but the answer was satisfying. It did have an unintended consequence, however. Now that she knew about the origins of her birth, she struggled with a decision about whether or not to defy her mother and reveal her powers. One day, as if it was fate, Gira caught an old superhero movie on TV. It was called "The Great Saiyaman in "Attack from the Fifth Dimension"" It was in that campy, horridly written movie that Gira found the perfect compromise between revealing herself completely to those she knew and staying in the shadows forever; become a superhero. Together with her best friend, Kaci, they made her a rather shoddy superhero costume and came up with a perfectly edgy superhero name; The Watcher.
The guardian on high who would defend West City from any and all threats. Her superhero career started off less than promising. She had never used her full power before, and going from the level she was always at to really opening up and seeing what she could do was a little jarring. After she took sixteen ineffectual rounds to the chest from a bank robber's gun, she tried to subdue him, but he fought a little too hard and Gira ended up breaking one of his legs, his left wrist, and three ribs by accident. The halfbreed learned very quickly that she needed to use her powers more often to prevent accidents like that from happening again. So she found a secluded spot in the deep wilderness so she could train in peace. To this day, her secret identity is safe, her friend Kaci the only one who knows. To everyone at her school, she is Gira, a star athlete student who makes decent grades. To her mother, she is a half-alien child trying to live a normal life as best she can.
Home Planet: Earth
Techniques
Offensive
The Watcher
[N1] Watcher Cannon / Aether Cannon
Charge: 33% per post
Description: Gira extends one arm and fires a basketball sized ball of energy from her palm.
[UP2] Watcher Crush / Aether Crush
Charge: 66% of PL per post
Description: The upgraded version of Gira's Watcher Cannon / Aether Cannon. The energy takes on a violet hue and the energy ball becomes condensed to the size of a golf ball, expanding to envelope the target on impact. [125 000 PL]
[MP3] Watcher Flash / Aether Flash
Charge: 100% of PL per post
Description: The fully upgraded version of Gira's Watcher Cannon / Aether Cannon. The violet energy is closer to the basketball size of the original, but fires in a beam shape instead of a ball. [130 000 PL]
[N1] Watcher Kick / Nuclear Kick
Charge: 33% per post
Description: Gira lunges forward with a flying front kick, striking the target in the stomach.
Dragon Style
[N1] Dragon Style: Dragon Burst [23 000 PL]
Charge: 33% of PL per post
Description: Gira holds her hands near her chest, one palm facing up and the other facing down above it. Brilliant blue energy begins to form in the space between her palms as Gira moves her hands around each other in a spherical pattern, shaping the energy into a perfect sphere as she repeats this motion. At this point, Gira can launch it from this stance, or take it in either hand and throw it wherever she desires.
[UP2] Dragon Style: Dragon Lance
Charge: 66% of PL per post
Description: As with the [N1] version, but the sphere is larger and causes much more damage than before. [28 000 PL]
[MP3][Splittable] Dragon Style: Dragon Barrage
Charge: 100% of PL per post
Description: Gira uses the same stance as previous versions, but instead materializes multiple energy spheres around her body in a circle and directs them at a single opponent or splits them up to attack multiple foes. [33 000 PL]
Kamehameha
[N1] Kamehameha
Charge: 33% of PL per post
Description: The signature technique of the Turtle School. The user cups their hands at their side, usually saying the name of the attack as it charges. The user thrusts their palms outwards, a beam of bluish-white energy coming from the user's palms.
[UP2] Super Kamehameha
Charge: 66% of PL per post
Description: As with the [N1] version, but he beam grows larger as it swells with power. [73 000 PL]
[MP3] Serious Kamehameha
Charge: 100% of PL per post
Description: A Kamehameha fired at Gira's full strength! The beam grows ever larger as Gira pushes the move to its limit. [78 000 PL]
[V2][Stun] Sparking Kamehameha
Charge: 33% of PL per post
Description: The result of Gira's combination of her Aether Cannon with the Kamehameha technique. She first holds one palm out in the stance of her Aether Cannon. Once a baseball-sized ball of energy forms in her hand, she shifts into the traditional Kamehameha stance, carrying through with the move as normal, but with a beam of bluish-yellow instead surrounded by golden lightning. [83 000 PL]
[UV3][Stun] Super Sparking Kamehameha
Charge: 66% of PL per post
Description: As with the [V2] version, but this version grows larger as it swells with power. The lightning around it grows more frequent and erratic. (88 000 PL)
[V2][Homing] Warp Kamehameha
Charge: 33% of PL per post
Description: Gira appears to be firing a regular Kamehameha at first, but at the last second before firing, she moves faster than the eye can see to her opponent's position before unleashing her attack.
[UV3[Homing] Super Warp Kamehameha
Charge: 66% of PL per post
Description: As with the [V2] version, but the energy poured into the attack is doubled, resulting in even greater devastation.
Barriers
[N1] Aura Barrier
Charge: 33% of PL per post
Description: Gira flares up her aura to block incoming attacks. Charges at 33% of PL per post and any bleedthrough damage is halved. If the Barrier user is within 65% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 65% of the incoming attack, the damage reduction is only 25%.
[UP2] Super Aura Barrier
Charge:
66% of PL per post
Description: As with the [N1] version, but it is twice as effective.
Support
[SU1] Afterimage
Description: Through a sudden burst of speed you leave behind a static image of yourself to distract your opponent, this technique allows you to completely dodge techniques beneath 100% of your PL. This technique uses 1 KP in KP Battles and cannot be charged. [38 000 PL]
[SU2] Afterimage
Description: Through a sudden burst of speed you leave behind a image of yourself to distract your opponent this image can preform a basic set of chosen movements when created to make the distraction more believable, this technique allows you to completely dodge techniques beneath 200% of your PL . This technique uses 2 KP in KP Battles and cannot be charged. [43 000 PL]
[SU3] Afterimage
Description: Through a sudden burst of speed you leave behind a controlled image of yourself to distract your opponent, you have complete control over it and the image is capable of preforming any feats you yourself are capable of, it cannot however actually harm an opponent, this technique allows you to completely dodge techniques beneath 300% of your PL. This technique uses 3 KP in KP Battles and cannot be charged. [48 000 PL]
[SU1] Energy Charge
Description: Gira has obtained complete mastery over her ki, allowing her to charge it before applying the charge to a technique. This is especially useful for keeping the opponent guessing about what technique she will be using next. Charges at 33% per post. The resulting charge can only be applied to [N1] techniques.
[SU2] Full-Power Charge
Description: As with the [SU1] version, but charges at 66% per round and can only be applied to [UP2] or [V2] techniques.
[SU3] Maximum Charge
Description: As with the [SU1] and [SU2] versions, but charges at 100% per round and can only be applied to [MP3] or [UV3] techniques.
Utility
[UT] Power Weighted
Description: By some means, usually via a significant increase in muscle mass, you increase your offensive power at the cost of your defenses, this results in an increase of your offensive pl by +x1 and a decrease of your defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Power Weighted costs 0 KP in a KP Battle. [53 000 PL]
[UT] Tail Training
Prerequisite: Saiyan with a Tail, 10,000 Power Level
Through harsh training or sheer willpower you have overcome a Saiyans greatest weakness, your tail is no longer a danger to you in battle. This technique is passive and uses 0 KP in a KP Battle. [58 000 PL]
[UT1] Oozaru Mastery
Prerequisite: Saiyan with a Tail, Tail Training
Through harsh training or sheer willpower you have learned to control your inner beast, you now maintain full control of yourself while transformed into an Oozaru! This technique is passive and uses 0 KP in a KP Battle. [63 000 PL]
[UT1] Multi-Form
Through this technique you can create a copy of yourself dividing your power evenly between yourself and the copy
[105 000 PL]
[UT2] Multi-Form
Like the base Multi-Form technique you can create a copy of yourself, however now you can produce two copies of yourself dividing your power evenly (33% each) [110 000 PL]
[UT3] Multi-Form
Like the base Multi-Form technique you can create a copy of yourself, however now you can produce three copies of yourself dividing your power evenly (25% each)
[115 000 PL]
[UT] Atmos
Prerequisite: 'Super Saiyan' Tier transformation
Utilizing your incredible power you provide yourself with enough oxygen to survive two days in the depths of space or any other oxygen deprived location, external stress such as combat can decrease this time significantly. This technique is passive and uses 0 KP in a KP Battle. (This transformation requires the SSJ-tier transformation to obtain) [120 000 PL]
- Flight [UT]
[8000 PL] - Energy Sensing [UT]
[13000 PL] - Energy Suppression [UT1]
[18000 PL] - Energy Setting [UT2]
Special
Other
Tail Regeneration [68 000 PL]
Racial Abilities and Weaknesses
Racial Ability: Diluted Zenkai
Description: A lesser form of the mighty Zenkai of the Saiyans. Those with Saiyan blood have an uncanny knack for getting up from a beating even stronger than before.
Racial Ability: Rapid Learning
Description: Gira is a very fast learner thanks to her human blood. She can create a new technique every 5000 PL instead of 6000.
Racial Ability: The Finer Things
Desription: Gira is rather adept at noticing and caring about the value of material objects. She begins play with an extra 250 Zenni.
Description: Gira has a tail, which she often keeps hidden from view. While at home, she keeps it lazily wrapped around her waist. When Gira's tail is grabbed, she loses all control over her muscles and becomes unable to move. This tail also gives Gira access to the transformation of the frightful Oozaru.
Transformations
Oozaru
Multiplier: x10
Requirements: Full moon or some other sufficient source of blutz waves.
Description: When under the light of a full moon, Gira can access the frightful transformation of the Saiyan race; the Oozaru form. Her power increases tenfold while om this form. After an incident in Ginger Town where she transformed and lost control, she lost her tail. Upon growing it back, however, she trained herself to have the mental fortitude to maintain control of herself in this form so as not to have a repeat of the Ginger Town Incident.
Super Saiyan
Multiplier: x11
Description: One of Gira's major goals realized. During a training session of unusual intensity, Gira's sensei, Articho and her friend Pota staged the death of the latter. Disgusted and enraged by her own weakness, she unlocked this legendary transformation.
Gira's Theme:
Battle Theme:
Battle Theme:
Super Saiyan Theme: