Post by Zucceta on Dec 9, 2013 21:04:30 GMT
Techniques
Techniques, attacks and skills operate on a 'tier' basis here on World of Dragon Ball: Souls.
There are three types of technique - Offensive, Support and 'Special' techniques. Only the first two types are freely avaliable - special techniques are techniques that can only be learnt through special means, such as the Kaioken or the Spirit Bomb.
Most races start with 3 technique slots. These can either be three basic tier techniques, one intermediate tier and one basic tier technique, or one advanced technique. Most races gain a new technique slot every 6000 power-level they gain.
Techniques can be learnt with or without a solo or group thread in which they ICly learn the ability (so, essentially, they learn the technique off-screen)--however, you must have them approved in the technique application's thread. Also, Special techniques must be taught to you by the relevant IC role.
Offensive techniques...
... are those such as the Kamehameha, techniques that are intended to do damage. The novice tier (hereby referred to as tier 1 for this guide) of offensive techniques operate assuming that one turn of 'charging' said technique is equivalent to 1/3rd (or 33%) of the user's power-level, with decimals rounded to the nearest full number. For instance, Goku's PL is 3,000. He fires a Tier 1 Kamehameha without charging, meaning it deals 1000 damage. If he charged for one post and then fires, it will instead deal 2/3rd (or 66%) Damage, meaning it will have a power of 2,000.
Intermediate, or Tier 2, offensive attacks can be split into two versions - upgraded power or a unique variant. If an attack has an upgraded power, such as the Super Kamehameha, one post of using the attack is equivalent to 2/3rd (or 66%) of the user's power-level. Unique variants would be something such as the Bending Kamehameha, where the attack could be diverted mid-blast to yet hit a dodging enemy.
Advanced, or Tier 3, offensive attacks could once again be one of two versions - maximum power or upgraded unique variant. That would either be 100% of the user's power-level (an Ultimate Kamehameha), or 2/3rd with an additional effect (A Super Bending Kamehameha, etc).
You can have multiple variant techniques, such as having a Kamehameha, Super Kamehameha, Ultimate Kamehameha, Bending Kamehameha and a Super Bending Kamehameha. However, it would cost 5 technique slots, or 30,000 PL - so spend wisely!
Next to your offensive techniques in your character sheet should be a symbol denoting their type. These are:
- [N1] - Novice
- [UP2] - Upgraded Power
- [V2] - Variant
- [MP3] - Maximum Power
- [UV3] - Upgraded Variant
Support techniques...
... are those such as the Zanzoken, techniques used to gain an advantage without directly damaging the opponent.The most famous example of this would be Solar Flare, in this case a stun technique under the SU banner. It comes in three tiers. [SU] which is at 100%. [SU2] 200%. And finally, [SU3] at 300%. These CAN NOT be charged. Stuns only cancel attacks if the stun power level is within the 80% of the opponent's ATTACK power level. They can however gain additional benefits or added effectiveness if applicable, so think creatively - just like offensive techniques you can have multiple variants of the one move so long as you spent the required amount of technique slots on each.
- [SU] eg. 'afterimage' technique
- [SU2] eg. an afterimage that can carry out a limited 'recorded' movement
- [SU3] eg. a full blown 'projection' that can move around for a limited time, but not perform actual attacks
Utility techniques...
... are support-like techniques that do not take up a KP upon use, such as Flight, Ki Sense, Four-Witches, Ki Suppression, and other techniques that are, essentially non-mechanically-useful techniques. Note: Flight (bukujutsu) is a Utility technique and thus takes up a technique slot.
Special techniques...
... are the best of the best. They operate in ways usually similar to offensive techniques or support techniques, but with very strong effects or additional effects; for instance, the Kikoho blast which charges at 133% but can be fatal if over-used, or the Moon Ball which can artificially cause the Oozaru transformation in any nearby saiyans.
You can have two special attacks, provided you are the role relevant to the specific technique or it is taught to you through the proper channels. A third is available through the purchase of a palace. The afterlife specials (taught by King Kai and Beelzebub) do not count towards this total.